Thursday, September 3, 2009

Bothan Arms Dealer (CL 7)

Medium Bothan Scoundrel 1 / Noble 6
Force 8; Dark Side 0
Init +4; Senses Perception +0
Languages Basic, Binary, Bocce, Bothese, Huttese, Jawa Trade Language, Rodese
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Defenses
Ref 24 (flat-footed 19), Fort 18, Will 20
hp
64; Threshold 18
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Speed
6 squares
Ranged
heavy blaster pistol +9 (3d8+3) or

Ranged heavy blaster pistol +8 (4d8+3) Rapid Shot or

Ranged 2 heavy blaster pistols +4 (3d8+3)
Fighting Space 1 square; Reach 1 square
Base Atk
+4; Grp +9
Atk Options
aid another (+2), point blank shot
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Abilities
Str 13, Dex 20, Con 12, Int 14, Wis 11, Cha 16
Talents
Spacehound, Wealth, Inspire Loyalty, Undying Loyalty
Feats Dual Weapon Mastery I, Linguistics, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Gather Information), Skill Focus (Mechanics), Skill Focus (Persuasion), Skill Focus (Pilot), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons)
Skills Acrobatics +13, Deception +11, Gather Information +16, Mechanics +15, Persuasion +16, Pilot +18
Possessions
pair of heavy blaster pistols (w/ licenses), Firespray-31 patrol craft (w/ license), 3 ASP labor droids (programmed for Mechanics; all w/ license), R2 astromech droid (w/ license), 3PO series protocol droid (w/ license), 500 credits, remote droid (see below)



Tav's Remote Droid

Tiny 4th-degree droid aggressive follower 7

Init acts on hero's Initiative; Senses Perception +3

Languages Binary

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Defenses Ref 22 (flat-footed 19), Fort 17, Will 17

hp 24; Threshold 17

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Speed 4 squares (hover; must remain adjacent to owner)

Ranged blaster pistol +10 (3d6)

Base Atk +7; Grp +0

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Abilities Str 6, Dex 16, Con --, Int 10, Wis 10, Cha 10

Special Qualities follower qualities

Feats Armor Proficiency (light), Armor Proficiency (medium), Toughness, Weapon Proficiency (pistols)

Skills Endurance +8, Stealth +16 (untrained)

Possessions blaster pistol, tool appendage

Bothan Arms Dealer (CL 1)

Medium Bothan Scoundrel 1
Force 5; Dark Side 0
Init +4; Senses Perception +0
Languages Basic, Bocce, Bothese, Huttese
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Defenses
Ref 17 (flat-footed 13), Fort 12, Will 14
hp
19; Threshold 12
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Speed
6 squares
Ranged
heavy blaster pistol +4 (3d8)

Fighting Space 1 square; Reach 1 square
Base Atk
+0; Grp +4
Atk Options
aid another (+2), point blank shot
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Abilities
Str 13, Dex 19, Con 12, Int 14, Wis 11, Cha 15
Talents
Spacehound
Feats Point Blank Shot, Precise Shot, Skill Focus (Gather Information), Weapon Proficiency (pistols), Weapon Proficiency (simple weapons)
Skills Acrobatics +9, Deception +7, Gather Information +12, Mechanics +7, Persuasion +7, Pilot +9
Possessions
heavy blaster pistol (w/ license), 750 credits

Thursday, October 30, 2008

HK-39 (CL 7)

Medium Droid (4th-degree) Scoundrel 1 / Soldier 6
Force
8; Dark Side 4; Destiny 7, discovery destiny (learn his true purpose)
Init
+12; Senses Perception +11, darkvision
Languages Basic, Binary, translator unit (DC 5)
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Defenses
Ref 25 (flat-footed 21), Fort 21, Will 18
hp
61; Threshold 21; SR 15
Immune droid traits
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Speed
6 squares (walking)
Melee
unarmed +8 (1d4+5)
Ranged
heavy blaster rifle +12 (3d10+7) or
Ranged heavy blaster rifle +10 (4d10+7) Rapid Shot or
Ranged
concealed ion rifle +12 (3d8+7 ion) or
Ranged concealed ion rifle +10 (4d8+7 ion) Rapid Shot
Fighting Space 1 square; Reach 1 square
Base Atk
+6; Grp +11
Atk Options
autofire, Rapid Shot, Tough as Nails
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Abilities
Str 14, Dex 20, Con --, Int 11, Wis 12, Cha 10
Talents
Shield Specialist, Tough as Nails, Weapon
Specialization (rifles)
Feats
Armor Proficiency (light, medium), Martial Arts I,
Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (stealth),
Skill Training (stealth), Weapon Focus (rifles), Weapon
Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills
Initiative +12, Perception +11, Stealth +18,
Use Computer +8
Systems
walking locomotion, heuristic processor, 2 hand
appendages, 1 tool appendage, improved sensor package,
darkvision, translator unit (DC 5), vocabulator, droid shield
generator (SR 5), self-destruct system (+5 area attack, 6d6
damage, 2-square radius), internal storage (10 kg)
Possessions heavy blaster rifle (w/ targeting scope; 6 kg)**,
internal ion rifle (3.1 kg)**, security kit, datapad, comlink,
42000 credits

* Dexterity attribute has been modified with the Tech Specialist feat.
** Weapon damage has been increased with Tech Specialist feat.

Saturday, October 4, 2008

An Old Friend

Medium Human Jedi 7 / Sith Apprentice 7 / Force Adept 1
Force 6; Dark Side 14 Destiny 10; Force Unleashed (A Discovery Destiny)
Init +15; Senses Perception +14
Languages Basic, Sith
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Defenses
Ref 30 (flat-footed 27, w/ ld 35), Fort 29, Will 31
hp
113; Threshold 29
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Speed
6 squares
Melee
lightsaber +19 (3d8+10) or
Melee
lightsaber +17 (4d8+10) with Rapid Strike or
Melee lightsaber +17 (3d8+10) and lightsaber +17 (3d8+10) with dual weapons or
Melee
lightsaber +15 (4d8+10) and lightsaber +15 (4d8+10) with Rapid Strike and dual weapons
Fighting Space
1 square; Reach 1 square
Base Atk
+14; Grp +14
Atk Options
aid another (+2), dual weapons, rapid strike
Special Options
Dark Presence, Lightsaber Defense (+5)
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Abilities
Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 20
Talents
Dark Presence, Empower Weapon, Lightsaber Defense (3), Power of the Dark Side, Severing Strike, Stolen Form (Makashi), Swift Power
Feats
Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills
Initiative +15, Knowledge (Galactic Lore) +13, Perception +14, Use the Force +22
Force Powers Known
Dark Rage, Farseeing, Force Grip, Force Lightning, Mind Trick, Move Object (2), Negate Energy (2)
Force Techniques
Improved Dark Rage, Improved Force Trance, Improved Mind Trick
Possessions
pair of red lightsabers (self-built; empowered), antiquated green training lightsaber (inflicts stun damage; empowered), dark robes, 2500 credits

Tuesday, September 30, 2008

Mathik Horamus III, a manipulative Sith (CL 7)

Medium Human Noble 6 / Jedi 1
Force 4; Dark Side 16
Init +5; Senses Perception +11
Languages Basic, Chistori
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Defenses
Ref 20 (flat-footed 18), Fort 20, Will 22
hp
55; Threshold 20
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Speed
6 squares
Melee
lightsaber +10 (2d8+3) or
Ranged
hold-out blaster +7 (3d4+3)
Fighting Space 1 square; Reach 1 square
Base Atk
+5; Grp +5
Atk Options
aid another (+2)
Special Options Force Focus
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Abilities
Str 11, Dex 14, Con 14, Int 12, Wis 19, Cha 16
Talents
Clear Mind, Force Focus, Noble Fencing Style, Wealth
Feats Force Sensitivity, Force Training (x3), Linguist,
Skill Focus (Deception), Skill Focus (Persuasion),
Skill Focus (Use the Force), Weapon Proficiency (lightsabers,
pistols, simple weapons)
Skills Deception +17, Gather Information +12,
Knowledge (Bureacracy) +9, Perception +11, Persuasion +17,
Pilot +10, Use Computer +9, Use the Force +17
Force Powers Known Dark Rage, Farseeing, Fear, Force
Lightning (x3), Mind Trick, Move Object, Negate Energy (x2),
Rebuke (x2)
Possessions Hold-out Blaster (w/ license), lightsaber, G-Type
Light Shuttle (Escape Variant; used; w/ license), 17,550 credits

Thursday, June 12, 2008

Praxx, Jedi (CL 1)

Medium Chistori Jedi 1
Force 5; Dark Side 0
Init +7; Senses Perception +3
Languages Basic, Chistori
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Defenses
Ref 14 (flat-footed 12), Fort 15, Will 15
hp
33; Threshold 15
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Speed
6 squares
Melee
lightsaber +5 (2d8+8) or
Ranged
heavy blaster pistol -2 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk
+1; Grp +5
Atk Options
aid another (+2)
Special Options Cold-Blooded, Rage (1/day)
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Abilities
Str 19, Dex 14, Con 16, Int 12, Wis 16, Cha 10
Talents
Deflect
Feats Force Sensitive, Weapon Proficiency (lightsabers,
simple weapons), Skill Focus (Use Force)
Skills Initiative +7, Mechanics +6, Use the Force +10
Possessions lightsaber, comlink (short range), 25 credits


Sunday, June 8, 2008

Ralrra, Escaped Gladiator (CL 1)

Medium Wookiee Soldier 1
Force 5; Dark Side 0
Init +5; Senses Perception -2
Languages Basic (cannot speak), Dosh (cannot speak),
Shyriiwook
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Defenses
Ref 11 (flat-footed 11), Fort 16, Will 9
hp
33; Threshold 16
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Speed
6 squares
Melee
vibro-ax +5 (2d10+8) or
Ranged
bowcaster +1 (3d10)
Fighting Space 1 square; Reach 1 square
Base Atk
+1; Grp +7
Atk Options
aid another (+2)
Special Options Extraordinary Recuperation, Rage
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Abilities
Str 19, Dex 10, Con 16, Int 12, Wis 6, Cha 10
Talents
Expert Grappler
Feats Armor Proficiency (light, medium), Weapon Proficiency
(advanced melee weapons, pistols, rifles, simple weapons)
Skills Climb +9, Endurance +8, Initiative +5, Jump +9
Possessions bowcaster, vibro-ax, vox-box
Description Ralrra had been the slave of one being or another for as long as he can remember. His last owner was a particularly cruel Hutt gangster. This particular Hutt was fond of running gladiatorial battles, and often sold out the seats in his underground "arena" months in advance due to the fights' popularity among the criminal elite on Nar Shadaa. In the brief six-month span before his escape, Ralrra fought with the strength and skill that only an enraged wookiee possesses, and was the victor against every foe the Hutt pitted against him. However, one night, as the latest event was on the verge of taking place, a rival crime lord staged an attack on the Hutt's arena, hoping to kill the Hutt or at the very least destroy the Hutt's prized gladiators. When the bomb went off, it had the unexpected side-effect of damaging the arena's lighting control system, plunging the entire underground complex into darkness. Ralrra made his escape in the confusion, and has been wandering ever since. He hopes that his former owner was killed in the attack, or has at the very least forgotten about him, but somehow the wookiee knows his luck isn't that good. In the meantime, he's content to enjoy his first real taste of freedom.