Thursday, June 12, 2008

Praxx, Jedi (CL 1)

Medium Chistori Jedi 1
Force 5; Dark Side 0
Init +7; Senses Perception +3
Languages Basic, Chistori
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Defenses
Ref 14 (flat-footed 12), Fort 15, Will 15
hp
33; Threshold 15
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Speed
6 squares
Melee
lightsaber +5 (2d8+8) or
Ranged
heavy blaster pistol -2 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk
+1; Grp +5
Atk Options
aid another (+2)
Special Options Cold-Blooded, Rage (1/day)
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Abilities
Str 19, Dex 14, Con 16, Int 12, Wis 16, Cha 10
Talents
Deflect
Feats Force Sensitive, Weapon Proficiency (lightsabers,
simple weapons), Skill Focus (Use Force)
Skills Initiative +7, Mechanics +6, Use the Force +10
Possessions lightsaber, comlink (short range), 25 credits


Sunday, June 8, 2008

Ralrra, Escaped Gladiator (CL 1)

Medium Wookiee Soldier 1
Force 5; Dark Side 0
Init +5; Senses Perception -2
Languages Basic (cannot speak), Dosh (cannot speak),
Shyriiwook
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Defenses
Ref 11 (flat-footed 11), Fort 16, Will 9
hp
33; Threshold 16
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Speed
6 squares
Melee
vibro-ax +5 (2d10+8) or
Ranged
bowcaster +1 (3d10)
Fighting Space 1 square; Reach 1 square
Base Atk
+1; Grp +7
Atk Options
aid another (+2)
Special Options Extraordinary Recuperation, Rage
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Abilities
Str 19, Dex 10, Con 16, Int 12, Wis 6, Cha 10
Talents
Expert Grappler
Feats Armor Proficiency (light, medium), Weapon Proficiency
(advanced melee weapons, pistols, rifles, simple weapons)
Skills Climb +9, Endurance +8, Initiative +5, Jump +9
Possessions bowcaster, vibro-ax, vox-box
Description Ralrra had been the slave of one being or another for as long as he can remember. His last owner was a particularly cruel Hutt gangster. This particular Hutt was fond of running gladiatorial battles, and often sold out the seats in his underground "arena" months in advance due to the fights' popularity among the criminal elite on Nar Shadaa. In the brief six-month span before his escape, Ralrra fought with the strength and skill that only an enraged wookiee possesses, and was the victor against every foe the Hutt pitted against him. However, one night, as the latest event was on the verge of taking place, a rival crime lord staged an attack on the Hutt's arena, hoping to kill the Hutt or at the very least destroy the Hutt's prized gladiators. When the bomb went off, it had the unexpected side-effect of damaging the arena's lighting control system, plunging the entire underground complex into darkness. Ralrra made his escape in the confusion, and has been wandering ever since. He hopes that his former owner was killed in the attack, or has at the very least forgotten about him, but somehow the wookiee knows his luck isn't that good. In the meantime, he's content to enjoy his first real taste of freedom.

Tav Krey'lon, Free Trader (CL 1)

Medium Bothan Noble 1
Force 5; Dark Side 0
Init +9; Senses Perception +0
Languages Basic, Binary, Bocce, Bothese,
Huttese, Ithorese, Ryl
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Defenses
Ref 16 (flat-footed 12), Fort 11, Will 15
hp
18; Threshold 11
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Speed
6 squares
Melee
knife -1 (1d4-1) or
Ranged
heavy blaster pistol+4 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk
+0; Grp +4
Atk Options
aid another (+2)
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Abilities
Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 14
Talents
Wealth
Feats Linguist, Skill Focus (Gather Information, Persuasion),
Weapon Proficiency (pistols, simple weapons)
Skills Deception +7, Gather Information +12, Initiative +9,
Knowledge (Bureaucracy, Technology) +7, Persuasion +12,
Pilot +9, Use Computer +7
Possessions heavy blaster pistol, R2 astromech droid,
used Ghtroc 720 freighter, 2150 credits
Description Tav Krey'lon is a young Bothan who grew
tired of the endless covert maneuvering on his
homeworld. After persuading a visiting trader to allow
him to hitch a ride off-world, Tav realized he had a
knack for persuading others. He quickly made himself
useful to the merchant, helping to negotiate tough deals
and talking the pair out of many dangerous situations. In
the end, the merchant was willing to loan Tav the money
to buy himself a ship, and thus the Bothan's own
mercantile career began.