Medium Droid (4th-degree) Scoundrel 1 / Soldier 6
Force 8; Dark Side 4; Destiny 7, discovery destiny (learn his true purpose)
Init +12; Senses Perception +11, darkvision
Languages Basic, Binary, translator unit (DC 5)
----------------------------------------------------------------
Defenses Ref 25 (flat-footed 21), Fort 21, Will 18
hp 61; Threshold 21; SR 15
Immune droid traits
----------------------------------------------------------------
Speed 6 squares (walking)
Melee unarmed +8 (1d4+5)
Ranged heavy blaster rifle +12 (3d10+7) or
Ranged heavy blaster rifle +10 (4d10+7) Rapid Shot or
Ranged concealed ion rifle +12 (3d8+7 ion) or
Ranged concealed ion rifle +10 (4d8+7 ion) Rapid Shot
Fighting Space 1 square; Reach 1 square
Base Atk +6; Grp +11
Atk Options autofire, Rapid Shot, Tough as Nails
----------------------------------------------------------------
Abilities Str 14, Dex 20, Con --, Int 11, Wis 12, Cha 10
Talents Shield Specialist, Tough as Nails, Weapon
Specialization (rifles)
Feats Armor Proficiency (light, medium), Martial Arts I,
Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (stealth),
Skill Training (stealth), Weapon Focus (rifles), Weapon
Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Initiative +12, Perception +11, Stealth +18,
Use Computer +8
Systems walking locomotion, heuristic processor, 2 hand
appendages, 1 tool appendage, improved sensor package,
darkvision, translator unit (DC 5), vocabulator, droid shield
generator (SR 5), self-destruct system (+5 area attack, 6d6
damage, 2-square radius), internal storage (10 kg)
Possessions heavy blaster rifle (w/ targeting scope; 6 kg)**,
internal ion rifle (3.1 kg)**, security kit, datapad, comlink,
42000 credits
* Dexterity attribute has been modified with the Tech Specialist feat.
** Weapon damage has been increased with Tech Specialist feat.
Thursday, October 30, 2008
Saturday, October 4, 2008
An Old Friend
Medium Human Jedi 7 / Sith Apprentice 7 / Force Adept 1
Force 6; Dark Side 14 Destiny 10; Force Unleashed (A Discovery Destiny)
Init +15; Senses Perception +14
Languages Basic, Sith
----------------------------------------------------------------
Defenses Ref 30 (flat-footed 27, w/ ld 35), Fort 29, Will 31
hp 113; Threshold 29
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +19 (3d8+10) or
Melee lightsaber +17 (4d8+10) with Rapid Strike or
Melee lightsaber +17 (3d8+10) and lightsaber +17 (3d8+10) with dual weapons or
Melee lightsaber +15 (4d8+10) and lightsaber +15 (4d8+10) with Rapid Strike and dual weapons
Fighting Space 1 square; Reach 1 square
Base Atk +14; Grp +14
Atk Options aid another (+2), dual weapons, rapid strike
Special Options Dark Presence, Lightsaber Defense (+5)
----------------------------------------------------------------
Abilities Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 20
Talents Dark Presence, Empower Weapon, Lightsaber Defense (3), Power of the Dark Side, Severing Strike, Stolen Form (Makashi), Swift Power
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills Initiative +15, Knowledge (Galactic Lore) +13, Perception +14, Use the Force +22
Force Powers Known Dark Rage, Farseeing, Force Grip, Force Lightning, Mind Trick, Move Object (2), Negate Energy (2)
Force Techniques Improved Dark Rage, Improved Force Trance, Improved Mind Trick
Possessions pair of red lightsabers (self-built; empowered), antiquated green training lightsaber (inflicts stun damage; empowered), dark robes, 2500 credits
Force 6; Dark Side 14 Destiny 10; Force Unleashed (A Discovery Destiny)
Init +15; Senses Perception +14
Languages Basic, Sith
----------------------------------------------------------------
Defenses Ref 30 (flat-footed 27, w/ ld 35), Fort 29, Will 31
hp 113; Threshold 29
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +19 (3d8+10) or
Melee lightsaber +17 (4d8+10) with Rapid Strike or
Melee lightsaber +17 (3d8+10) and lightsaber +17 (3d8+10) with dual weapons or
Melee lightsaber +15 (4d8+10) and lightsaber +15 (4d8+10) with Rapid Strike and dual weapons
Fighting Space 1 square; Reach 1 square
Base Atk +14; Grp +14
Atk Options aid another (+2), dual weapons, rapid strike
Special Options Dark Presence, Lightsaber Defense (+5)
----------------------------------------------------------------
Abilities Str 16, Dex 16, Con 13, Int 12, Wis 14, Cha 20
Talents Dark Presence, Empower Weapon, Lightsaber Defense (3), Power of the Dark Side, Severing Strike, Stolen Form (Makashi), Swift Power
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Strong in the Force, Unleashed, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills Initiative +15, Knowledge (Galactic Lore) +13, Perception +14, Use the Force +22
Force Powers Known Dark Rage, Farseeing, Force Grip, Force Lightning, Mind Trick, Move Object (2), Negate Energy (2)
Force Techniques Improved Dark Rage, Improved Force Trance, Improved Mind Trick
Possessions pair of red lightsabers (self-built; empowered), antiquated green training lightsaber (inflicts stun damage; empowered), dark robes, 2500 credits
Tuesday, September 30, 2008
Mathik Horamus III, a manipulative Sith (CL 7)
Medium Human Noble 6 / Jedi 1
Force 4; Dark Side 16
Init +5; Senses Perception +11
Languages Basic, Chistori
----------------------------------------------------------------
Defenses Ref 20 (flat-footed 18), Fort 20, Will 22
hp 55; Threshold 20
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +10 (2d8+3) or
Ranged hold-out blaster +7 (3d4+3)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grp +5
Atk Options aid another (+2)
Special Options Force Focus
----------------------------------------------------------------
Abilities Str 11, Dex 14, Con 14, Int 12, Wis 19, Cha 16
Talents Clear Mind, Force Focus, Noble Fencing Style, Wealth
Feats Force Sensitivity, Force Training (x3), Linguist,
Skill Focus (Deception), Skill Focus (Persuasion),
Skill Focus (Use the Force), Weapon Proficiency (lightsabers,
pistols, simple weapons)
Skills Deception +17, Gather Information +12,
Knowledge (Bureacracy) +9, Perception +11, Persuasion +17,
Pilot +10, Use Computer +9, Use the Force +17
Force Powers Known Dark Rage, Farseeing, Fear, Force
Lightning (x3), Mind Trick, Move Object, Negate Energy (x2),
Rebuke (x2)
Possessions Hold-out Blaster (w/ license), lightsaber, G-Type
Light Shuttle (Escape Variant; used; w/ license), 17,550 credits
Force 4; Dark Side 16
Init +5; Senses Perception +11
Languages Basic, Chistori
----------------------------------------------------------------
Defenses Ref 20 (flat-footed 18), Fort 20, Will 22
hp 55; Threshold 20
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +10 (2d8+3) or
Ranged hold-out blaster +7 (3d4+3)
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grp +5
Atk Options aid another (+2)
Special Options Force Focus
----------------------------------------------------------------
Abilities Str 11, Dex 14, Con 14, Int 12, Wis 19, Cha 16
Talents Clear Mind, Force Focus, Noble Fencing Style, Wealth
Feats Force Sensitivity, Force Training (x3), Linguist,
Skill Focus (Deception), Skill Focus (Persuasion),
Skill Focus (Use the Force), Weapon Proficiency (lightsabers,
pistols, simple weapons)
Skills Deception +17, Gather Information +12,
Knowledge (Bureacracy) +9, Perception +11, Persuasion +17,
Pilot +10, Use Computer +9, Use the Force +17
Force Powers Known Dark Rage, Farseeing, Fear, Force
Lightning (x3), Mind Trick, Move Object, Negate Energy (x2),
Rebuke (x2)
Possessions Hold-out Blaster (w/ license), lightsaber, G-Type
Light Shuttle (Escape Variant; used; w/ license), 17,550 credits
Thursday, June 12, 2008
Praxx, Jedi (CL 1)
Medium Chistori Jedi 1
Force 5; Dark Side 0
Init +7; Senses Perception +3
Languages Basic, Chistori
----------------------------------------------------------------
Defenses Ref 14 (flat-footed 12), Fort 15, Will 15
hp 33; Threshold 15
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +5 (2d8+8) or
Ranged heavy blaster pistol -2 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +5
Atk Options aid another (+2)
Special Options Cold-Blooded, Rage (1/day)
----------------------------------------------------------------
Abilities Str 19, Dex 14, Con 16, Int 12, Wis 16, Cha 10
Talents Deflect
Feats Force Sensitive, Weapon Proficiency (lightsabers,
simple weapons), Skill Focus (Use Force)
Skills Initiative +7, Mechanics +6, Use the Force +10
Possessions lightsaber, comlink (short range), 25 credits

Force 5; Dark Side 0
Init +7; Senses Perception +3
Languages Basic, Chistori
----------------------------------------------------------------
Defenses Ref 14 (flat-footed 12), Fort 15, Will 15
hp 33; Threshold 15
----------------------------------------------------------------
Speed 6 squares
Melee lightsaber +5 (2d8+8) or
Ranged heavy blaster pistol -2 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +5
Atk Options aid another (+2)
Special Options Cold-Blooded, Rage (1/day)
----------------------------------------------------------------
Abilities Str 19, Dex 14, Con 16, Int 12, Wis 16, Cha 10
Talents Deflect
Feats Force Sensitive, Weapon Proficiency (lightsabers,
simple weapons), Skill Focus (Use Force)
Skills Initiative +7, Mechanics +6, Use the Force +10
Possessions lightsaber, comlink (short range), 25 credits
Sunday, June 8, 2008
Ralrra, Escaped Gladiator (CL 1)
Medium Wookiee Soldier 1
Force 5; Dark Side 0
Init +5; Senses Perception -2
Languages Basic (cannot speak), Dosh (cannot speak),
Shyriiwook
----------------------------------------------------------------
Defenses Ref 11 (flat-footed 11), Fort 16, Will 9
hp 33; Threshold 16
----------------------------------------------------------------
Speed 6 squares
Melee vibro-ax +5 (2d10+8) or
Ranged bowcaster +1 (3d10)
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +7
Atk Options aid another (+2)
Special Options Extraordinary Recuperation, Rage
----------------------------------------------------------------
Abilities Str 19, Dex 10, Con 16, Int 12, Wis 6, Cha 10
Talents Expert Grappler
Feats Armor Proficiency (light, medium), Weapon Proficiency
(advanced melee weapons, pistols, rifles, simple weapons)
Skills Climb +9, Endurance +8, Initiative +5, Jump +9
Possessions bowcaster, vibro-ax, vox-box
Description Ralrra had been the slave of one being or another for as long as he can remember. His last owner was a particularly cruel Hutt gangster. This particular Hutt was fond of running gladiatorial battles, and often sold out the seats in his underground "arena" months in advance due to the fights' popularity among the criminal elite on Nar Shadaa. In the brief six-month span before his escape, Ralrra fought with the strength and skill that only an enraged wookiee possesses, and was the victor against every foe the Hutt pitted against him. However, one night, as the latest event was on the verge of taking place, a rival crime lord staged an attack on the Hutt's arena, hoping to kill the Hutt or at the very least destroy the Hutt's prized gladiators. When the bomb went off, it had the unexpected side-effect of damaging the arena's lighting control system, plunging the entire underground complex into darkness. Ralrra made his escape in the confusion, and has been wandering ever since. He hopes that his former owner was killed in the attack, or has at the very least forgotten about him, but somehow the wookiee knows his luck isn't that good. In the meantime, he's content to enjoy his first real taste of freedom.
Force 5; Dark Side 0
Init +5; Senses Perception -2
Languages Basic (cannot speak), Dosh (cannot speak),
Shyriiwook
----------------------------------------------------------------
Defenses Ref 11 (flat-footed 11), Fort 16, Will 9
hp 33; Threshold 16
----------------------------------------------------------------
Speed 6 squares
Melee vibro-ax +5 (2d10+8) or
Ranged bowcaster +1 (3d10)
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +7
Atk Options aid another (+2)
Special Options Extraordinary Recuperation, Rage
----------------------------------------------------------------
Abilities Str 19, Dex 10, Con 16, Int 12, Wis 6, Cha 10
Talents Expert Grappler
Feats Armor Proficiency (light, medium), Weapon Proficiency
(advanced melee weapons, pistols, rifles, simple weapons)
Skills Climb +9, Endurance +8, Initiative +5, Jump +9
Possessions bowcaster, vibro-ax, vox-box
Description Ralrra had been the slave of one being or another for as long as he can remember. His last owner was a particularly cruel Hutt gangster. This particular Hutt was fond of running gladiatorial battles, and often sold out the seats in his underground "arena" months in advance due to the fights' popularity among the criminal elite on Nar Shadaa. In the brief six-month span before his escape, Ralrra fought with the strength and skill that only an enraged wookiee possesses, and was the victor against every foe the Hutt pitted against him. However, one night, as the latest event was on the verge of taking place, a rival crime lord staged an attack on the Hutt's arena, hoping to kill the Hutt or at the very least destroy the Hutt's prized gladiators. When the bomb went off, it had the unexpected side-effect of damaging the arena's lighting control system, plunging the entire underground complex into darkness. Ralrra made his escape in the confusion, and has been wandering ever since. He hopes that his former owner was killed in the attack, or has at the very least forgotten about him, but somehow the wookiee knows his luck isn't that good. In the meantime, he's content to enjoy his first real taste of freedom.
Tav Krey'lon, Free Trader (CL 1)
Medium Bothan Noble 1
Force 5; Dark Side 0
Init +9; Senses Perception +0
Languages Basic, Binary, Bocce, Bothese,
Huttese, Ithorese, Ryl
----------------------------------------------------------------
Defenses Ref 16 (flat-footed 12), Fort 11, Will 15
hp 18; Threshold 11
----------------------------------------------------------------
Speed 6 squares
Melee knife -1 (1d4-1) or
Ranged heavy blaster pistol+4 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp +4
Atk Options aid another (+2)
----------------------------------------------------------------
Abilities Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 14
Talents Wealth
Feats Linguist, Skill Focus (Gather Information, Persuasion),
Weapon Proficiency (pistols, simple weapons)
Skills Deception +7, Gather Information +12, Initiative +9,
Knowledge (Bureaucracy, Technology) +7, Persuasion +12,
Pilot +9, Use Computer +7
Possessions heavy blaster pistol, R2 astromech droid,
used Ghtroc 720 freighter, 2150 credits
Description Tav Krey'lon is a young Bothan who grew
tired of the endless covert maneuvering on his
homeworld. After persuading a visiting trader to allow
him to hitch a ride off-world, Tav realized he had a
knack for persuading others. He quickly made himself
useful to the merchant, helping to negotiate tough deals
and talking the pair out of many dangerous situations. In
the end, the merchant was willing to loan Tav the money
to buy himself a ship, and thus the Bothan's own
mercantile career began.
Force 5; Dark Side 0
Init +9; Senses Perception +0
Languages Basic, Binary, Bocce, Bothese,
Huttese, Ithorese, Ryl
----------------------------------------------------------------
Defenses Ref 16 (flat-footed 12), Fort 11, Will 15
hp 18; Threshold 11
----------------------------------------------------------------
Speed 6 squares
Melee knife -1 (1d4-1) or
Ranged heavy blaster pistol+4 (3d8)
Fighting Space 1 square; Reach 1 square
Base Atk +0; Grp +4
Atk Options aid another (+2)
----------------------------------------------------------------
Abilities Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 14
Talents Wealth
Feats Linguist, Skill Focus (Gather Information, Persuasion),
Weapon Proficiency (pistols, simple weapons)
Skills Deception +7, Gather Information +12, Initiative +9,
Knowledge (Bureaucracy, Technology) +7, Persuasion +12,
Pilot +9, Use Computer +7
Possessions heavy blaster pistol, R2 astromech droid,
used Ghtroc 720 freighter, 2150 credits
Description Tav Krey'lon is a young Bothan who grew
tired of the endless covert maneuvering on his
homeworld. After persuading a visiting trader to allow
him to hitch a ride off-world, Tav realized he had a
knack for persuading others. He quickly made himself
useful to the merchant, helping to negotiate tough deals
and talking the pair out of many dangerous situations. In
the end, the merchant was willing to loan Tav the money
to buy himself a ship, and thus the Bothan's own
mercantile career began.
Wednesday, May 28, 2008
Pinchy, ex-Imperial Assassin (CL 13)
Medium Trr'kala Scout 9 / Scoundrel 1 / Bounty Hunter 3
Force 12; Dark Side 8
Init +9; Senses Perception +5
Languages Basic, Kala'saa
----------------------------------------------------------------
Defenses Ref 30 (flat-footed 27), Fort 28, Will 23
hp 98; Threshold 28
----------------------------------------------------------------
Speed 6 squares (walking), 6 squares (climbing)
Melee vibrodagger +8 (2d4+10) or
Ranged heavy blaster rifle +13 (3d10+6)
Ranged heavy blaster rifle +13 (4d10+6) using Deadeye feat
Fighting Space 1 square; Reach 1 square
Base Atk +9; Grp +13
Atk Options aid another (+2)
Special Options Familiar Foe +1
----------------------------------------------------------------
Abilities Str 18, Dex 16, Con 16, Int 12, Wis 8, Cha 4
Talents Acute Senses, Expert Tracker, Improved Stealth,
Hidden Movement, Total Concealment, Trace, Hunter's Mark,
Hunter's Target
Feats Point Blank Shot, Precise Shot, Toughness,
Skill Training (Use Computer), Skill Focus (Use Computer),
Skill Focus (Stealth)*, Weapon Focus (Heavy Blaster Rifle),
Deadeye
Skills Endurance +9, Initiative +9, Perception +5, Pilot +9, Stealth +14, Survival +9, Use Computer +12
Possessions heavy blaster rifle, vibrodagger
Force 12; Dark Side 8
Init +9; Senses Perception +5
Languages Basic, Kala'saa
----------------------------------------------------------------
Defenses Ref 30 (flat-footed 27), Fort 28, Will 23
hp 98; Threshold 28
----------------------------------------------------------------
Speed 6 squares (walking), 6 squares (climbing)
Melee vibrodagger +8 (2d4+10) or
Ranged heavy blaster rifle +13 (3d10+6)
Ranged heavy blaster rifle +13 (4d10+6) using Deadeye feat
Fighting Space 1 square; Reach 1 square
Base Atk +9; Grp +13
Atk Options aid another (+2)
Special Options Familiar Foe +1
----------------------------------------------------------------
Abilities Str 18, Dex 16, Con 16, Int 12, Wis 8, Cha 4
Talents Acute Senses, Expert Tracker, Improved Stealth,
Hidden Movement, Total Concealment, Trace, Hunter's Mark,
Hunter's Target
Feats Point Blank Shot, Precise Shot, Toughness,
Skill Training (Use Computer), Skill Focus (Use Computer),
Skill Focus (Stealth)*, Weapon Focus (Heavy Blaster Rifle),
Deadeye
Skills Endurance +9, Initiative +9, Perception +5, Pilot +9, Stealth +14, Survival +9, Use Computer +12
Possessions heavy blaster rifle, vibrodagger
Tuesday, May 27, 2008
Trr'kala (New Race)
The insect-like Trr'kala are a relatively new species whose planet of origin is unknown. The first known contact anyone has had with these creatures came in the form of a Moff's personal assassin. The Moff had claimed that the being was the last of its kind, and had been "rescued" while still young and trained to kill at his orders.
After being discovered by a group of vagabonds, and freed, the assassin discovered the truth: that the last remaining members of its species had been eradicated by the Moff's own troops during an otherwise routine survey mission deep beyond the Outer Rim territories. The creature (semi-affectionately dubbed "Pinchy" by his discoverers) murdered its former master, joined the crew of the Dead Tauntaun. Pinchy's current whereabouts are unknown, though according to the surviving members of the crew, shortly before it vanished the strange being appeared to be preparing to lay eggs. This might explain the sudden incursion of new members of the nearly extinct Trr'kala species.
Personality: Cold, patient, and vastly unpredictable at times.
Physical Description: The Trr'kala are a race of insectile humanoids, very similar in appearance to man-sized, black centipedes. They have large mandibles, two piercing yellow orbs for eyes, a pair of humanoid arms, and a long body covered in a series of small "legs". In their natural state, the Trr'kala are extended to their full height / length (and are capable of rearing up to a height of 2.6 meters when angered), but most are content to coil and bundle their body up beneath heavy cloaks or robes, disguising their true size. All Trr'kala seem to be asexual.
Homeworld: Unknown, though the species does not yet appear to have spread beyond the Outer Rim.
Languages: All Trr'kala speak Kala'saa, a series of clicks, hisses, and body language that is difficult for others to learn. The language is not taught to Trr'kala young, but rather seems to be passed on from parent to offspring through a process that is little understood.
Example Names: Unknown. Whatever culture the Trr'kala may have had has been lost, and their names for one another are impossible for most other species to pronounce. A typical Trr'kala will have a nickname given to it by its traveling companions.
Adventurers: Having a natural predisposition towards being stealthy, as well as an innate survivability, most Trr'kala make excellent scouts. Their difficulty in comprehending the value of life, as well as their tendency to follow orders without question can lead some Trr'kala down the path of the scoundrel or soldier.
TRR'KALA SPECIES TRAITS
Trr'kala share the following species traits:
Ability Modifiers: +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom, -4 Charisma. Trr'kala are strong and hardy, but lack the quickness and force of personality of other races.
Medium Size: As Medium creatures, Trr'kala have no special bonuses or penalties due to their size.
Move: Trr'kala base speed is 6 squares.
Darkvision: The Trr'kala species seems to have adapted to an almost perpetually darkened homeworld. They ignore concealment (including total concealment) from darkness. However, they cannot perceive colors in total darkness.
Climb Speed: Due to an unusual number of secondary limbs, all Trr'kala possess a natural climb speed equal to their regular movement speed.
Limited Speech: A Trr'kala can understand many languages, but is only able to speak in its own.
Conditional Bonus Feat: The Trr'kala are able to move in almost complete silence, and are further possessed of the remarkable ability to remain completely motionless for long periods of time. As such, any Trr'kala with Stealth as a trained skill automatically gains Skill Focus (Stealth) as a bonus feat.
Automatic Languages: Basic (cannot speak) and Kala'saa.
After being discovered by a group of vagabonds, and freed, the assassin discovered the truth: that the last remaining members of its species had been eradicated by the Moff's own troops during an otherwise routine survey mission deep beyond the Outer Rim territories. The creature (semi-affectionately dubbed "Pinchy" by his discoverers) murdered its former master, joined the crew of the Dead Tauntaun. Pinchy's current whereabouts are unknown, though according to the surviving members of the crew, shortly before it vanished the strange being appeared to be preparing to lay eggs. This might explain the sudden incursion of new members of the nearly extinct Trr'kala species.
Personality: Cold, patient, and vastly unpredictable at times.
Physical Description: The Trr'kala are a race of insectile humanoids, very similar in appearance to man-sized, black centipedes. They have large mandibles, two piercing yellow orbs for eyes, a pair of humanoid arms, and a long body covered in a series of small "legs". In their natural state, the Trr'kala are extended to their full height / length (and are capable of rearing up to a height of 2.6 meters when angered), but most are content to coil and bundle their body up beneath heavy cloaks or robes, disguising their true size. All Trr'kala seem to be asexual.
Homeworld: Unknown, though the species does not yet appear to have spread beyond the Outer Rim.
Languages: All Trr'kala speak Kala'saa, a series of clicks, hisses, and body language that is difficult for others to learn. The language is not taught to Trr'kala young, but rather seems to be passed on from parent to offspring through a process that is little understood.
Example Names: Unknown. Whatever culture the Trr'kala may have had has been lost, and their names for one another are impossible for most other species to pronounce. A typical Trr'kala will have a nickname given to it by its traveling companions.
Adventurers: Having a natural predisposition towards being stealthy, as well as an innate survivability, most Trr'kala make excellent scouts. Their difficulty in comprehending the value of life, as well as their tendency to follow orders without question can lead some Trr'kala down the path of the scoundrel or soldier.
TRR'KALA SPECIES TRAITS
Trr'kala share the following species traits:
Ability Modifiers: +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom, -4 Charisma. Trr'kala are strong and hardy, but lack the quickness and force of personality of other races.
Medium Size: As Medium creatures, Trr'kala have no special bonuses or penalties due to their size.
Move: Trr'kala base speed is 6 squares.
Darkvision: The Trr'kala species seems to have adapted to an almost perpetually darkened homeworld. They ignore concealment (including total concealment) from darkness. However, they cannot perceive colors in total darkness.
Climb Speed: Due to an unusual number of secondary limbs, all Trr'kala possess a natural climb speed equal to their regular movement speed.
Limited Speech: A Trr'kala can understand many languages, but is only able to speak in its own.
Conditional Bonus Feat: The Trr'kala are able to move in almost complete silence, and are further possessed of the remarkable ability to remain completely motionless for long periods of time. As such, any Trr'kala with Stealth as a trained skill automatically gains Skill Focus (Stealth) as a bonus feat.
Automatic Languages: Basic (cannot speak) and Kala'saa.
B2-408 (B2-series Super Battle Droid)
Medium Droid (4th-degree) Soldier 1
Init +9; Senses Perception +4, darkvision
Languages Basic, Binary, Neimoidian
----------------------------------------------------------------
Defenses Ref 19 (flat-footed 15), Fort 16, Will 10
hp 30; Threshold 16
Immune droid traits
----------------------------------------------------------------
Speed 6 squares (walking)
Melee unarmed +4 (1d3+3)
Ranged wrist blasters +5 (3d8) or
Ranged wrist blasters +3 (4d8) with Rapid Shot
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +4
Atk Options autofire (wrist blasters), Rapid Shot,
aid another (+2)
----------------------------------------------------------------
Abilities Str 16, Dex 19, Con --, Int 12, Wis 8, Cha 7
Talents Armored Defense
Feats Armor Proficiency (light, medium), Weapon
Proficiency (simple, pistols, rifles), Rapid Shot
Skills Endurance +5, Initiative +9, Mechanics +6,
Perception +4
Systems walking locomotion, heuristic processor,
2 hand appendages, vocabulator (damaged),
durasteel shell (+4 armor), darkvision
Possessions wrist blasters (as blaster rifle)
Init +9; Senses Perception +4, darkvision
Languages Basic, Binary, Neimoidian
----------------------------------------------------------------
Defenses Ref 19 (flat-footed 15), Fort 16, Will 10
hp 30; Threshold 16
Immune droid traits
----------------------------------------------------------------
Speed 6 squares (walking)
Melee unarmed +4 (1d3+3)
Ranged wrist blasters +5 (3d8) or
Ranged wrist blasters +3 (4d8) with Rapid Shot
Fighting Space 1 square; Reach 1 square
Base Atk +1; Grp +4
Atk Options autofire (wrist blasters), Rapid Shot,
aid another (+2)
----------------------------------------------------------------
Abilities Str 16, Dex 19, Con --, Int 12, Wis 8, Cha 7
Talents Armored Defense
Feats Armor Proficiency (light, medium), Weapon
Proficiency (simple, pistols, rifles), Rapid Shot
Skills Endurance +5, Initiative +9, Mechanics +6,
Perception +4
Systems walking locomotion, heuristic processor,
2 hand appendages, vocabulator (damaged),
durasteel shell (+4 armor), darkvision
Possessions wrist blasters (as blaster rifle)

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